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And I got it to work on my PC just fine! THanks,
You should recompile your dll with “Any CPU” in the settings by replacing the “x86” (and prefer 32bit) with “Any CPU”. That will make your dll work in 64 bit apps as well.
I created a plugin for the C-DEngine and will post this (with a reference to your site) in my forums as soon as my public beta will be available (target date May 28th). Is this ok with you?
In my test scenario I can control my EV3 with an arduino based Joystick and change my office HUE lights to a color that the Color sensor of the EV3 sees.
doh! found the test project:)
I am working on a Rapid Application Development Platform for the Internet of Things (check out http://www.c-labs.com/c-dengine). It runs on all platforms that run .NET including Mono, Xamarin and the Azure Cloud.
The Engine can manage many things and creates a lot of data. It is build to run on “Any CPU” and runs on 64Bit windows automatically at 64bit. The C-DEngine provides access to “Things” via plugins – so I wrote a MonoBrick Lego Plugin. When the plugin instantiates, it will run as the host in x64 bit mode – and fails.
If you run it on a 32Bit PC (which is VERY rare these days), it runs just fine.
What test project are you referring to? Where can I find it?
Thanks for your great support
Yes, I do get a “System.BadImageFormatException” when I try to create a new instance of the “Brick”.
Even if I use “Wifi” as the Connection.
if I compile and run my code using x86 it works just fine.
Also, is there a way to get sensor “change events” instead of polling the sensor data?