Home→Forums→MonoBrick Communication Library→Error sending brick command→Reply To: Error sending brick command
November 24, 2014 at 19:19
#4998

Oleg Stepanow
Participant
using System;
using MonoBrick.EV3;//use this to run the example on the EV3
//using MonoBrick.NXT;//use this to run the example on the NXT
namespace Application
{
public static class Program
{
private static Brick<Sensor, Sensor, Sensor, Sensor> brick;
static void Main(string[] args)
{
try
{
Console.WriteLine(1);
brick = new Brick<Sensor,Sensor,Sensor,Sensor>("usb");
sbyte speed = 0;
Console.WriteLine(2);
brick.Connection.Open();
Console.WriteLine(3);
brick.MotorA.On(20);
Console.WriteLine(4);
Console.WriteLine("333");
ConsoleKeyInfo cki;
Console.WriteLine("Press Q to quit");
do
{
cki = Console.ReadKey(true); //press a key
switch(cki.Key){
case ConsoleKey.R:
int c = brick.MotorB.GetTachoCount();
Console.WriteLine("Motor A reverse direction");
brick.MotorA.Reverse = !brick.MotorA.Reverse;
break;
case ConsoleKey.UpArrow:
if(speed < 100)
speed = (sbyte)(speed + 10);
Console.WriteLine("Motor A speed set to " + speed);
brick.MotorA.On(speed);
break;
case ConsoleKey.DownArrow:
if(speed > -100)
speed = (sbyte)(speed - 10);
Console.WriteLine("Motor A speed set to " + speed);
brick.MotorA.On(speed);
break;
case ConsoleKey.S:
Console.WriteLine("Motor A off");
speed = 0;
brick.MotorA.Off();
break;
case ConsoleKey.B:
Console.WriteLine("Motor A break");
speed = 0;
brick.MotorA.Brake();
break;
case ConsoleKey.T:
int count = brick.MotorA.GetTachoCount();
Console.WriteLine("Motor A tacho count:" +count);
break;
case ConsoleKey.C:
Console.WriteLine("Clear tacho count");
brick.MotorA.ResetTacho();
break;
case ConsoleKey.M:
Console.WriteLine("Enter position to move to.");
string input = Console.ReadLine();
Int32 position;
if(Int32.TryParse(input, out position)){
Console.WriteLine("Move to " + position);
brick.MotorA.MoveTo(50, position, false);
}
else{
Console.WriteLine("Enter a valid number");
}
break;
}
} while (cki.Key != ConsoleKey.Q);
}
catch(Exception e){
Console.WriteLine("Error: " + e.Message);
Console.WriteLine("Press any key to end...");
Console.ReadKey();
}
}
}
}
as I talled, it`s a code from test application, with just small changes
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